![]() This lack of variety also comes through in the actual ships to board, as styles are limited to only a handful, even with the random-generation allowing for different layouts each time.īesides the actual loop of entering ships, grabbing loot, and blowing aliens to bits, you also need to navigate the system as a whole. Only about a dozen or so enemy types exist, with changing colors signifying tougher versions, which was a bit disappointing when you spend so many hours running around ships seeing such similar enemies. Tourists explode when you get too close, Spooks turn invisible and reappear behind you, and more, but each mechanic can be turned against the aliens in order to allow your knowledge of the mechanics to get further each time. You also have plenty of ability to go in guns-blazing, but depending on which enemies you come across, choosing a different style might be best. Regardless of your favorite loadouts, each can be utilized in multiple variations allowing for some really good times. From grabbing a tough unit and releasing him in a locked room to hacking a turret, grabbing it, and throwing it down between you and enemies, you can play with the different ways you discover. The Rifter is a gun that captures an enemy unit, only to be dispelled in some way later, thus allowing for all sorts of shenanigans. Distracting Kitty Bots could be used to get enemy units into the open or for gathering weaker units together where the device’s explosive properties can take them out. Each item utilized is enjoyable to use, with a good balance between being laughable and actually useful, where strategies can be invented based on the properties offered. With the new tools and weapons available, you have more at your disposal to take on foes, as well as upgrading each to be more powerful. ![]() ![]() That progress is made through the gear built with the high-quality pieces of space junk found while fighting through each ship. The only real downside to the storytelling is that such an interesting section of space has been created here with very little to learn about outside of the actual functions and mechanics of each race encountered.Īs a roguelite, a similar gameplay loop repeats, making slight progress that is carried over from run to run. With the British-voiced alien’s chatter, smart dialogue, and the backstories for each new protagonist, you have chuckles abound throughout this adventure. The story isn’t deep as the gameplay loop doesn’t allow for much in terms of lore, but what is here is quirky and comical. Pirates, space whales, and all manner of obstacles stand in your way, but luckily plenty of ships are floating about to board and loot. ![]() The journey was stalled prematurely, and thus the prim-and-proper, HAL-9000-esque computer that controls the ship has begun waking prisoners in order to send them off to gather the supplies needed to get the ship moving again. You and your fellow Void Bastards are trapped aboard a prison ship carrying convicts across space. Strategizing when to fight and when to sneak, as well as which ships are worthy of docking, make for a journey through the solar system that is both memorable and challenging. Void Bastards is a roguelite first-person shooter where you pull a MacGyver with the random junk collected, à la Fallout’s loot cycle, in order to gain better and better weapons and tools, as well as the food and fuel needed to progress further. Traveling from derelict ship to luxury cruiser in search of the supplies necessary to survive has never been better. ![]()
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